City Driver: Destroy Car

City Driver: Destroy Car

Save up money, buy cars and destroy them in the trash!
Get ready for a crazy car destruction simulator! The goal of the game is to smash your car as hard as possible! For each scratch you will receive money. They can be spent on new cars and their upgrades.

How to Enjoy City Driver: Destroy Car

The goal of the game is to smash cars, get money for it and replenish the garage with new cars.
Control on a mobile device: touch on game touch buttons
PC control: WASD - control, Space bar - handbrake, Left mouse button - camera control

Gameplay at a Glance

- 3D car racing;
- Accidents, breakdown of cars and their breaking;
- Unique system of destruction and deformation of the car;
- A large selection of cars;
- Realistic handling, like in driving simulators;
- Jump on cars from skyscrapers and sky jumps

Can this game be played on smartphones and tablets?

Yes, City Driver: Destroy Car supports play on smartphones or tablets.

What engine or tool is used for the game’s animations and physics?

The game was developed using the WebGL engine/platform.

What are the main tags for the game?

The primary labels used to categorize the game are 3d, buy, car, city, crash, destroy, jumping, shopping, sky, upgrade.

Are there any blood references or depictions in the game?

Yes, blood is featured in some way during gameplay in City Driver: Destroy Car.

Is this game meant for a specific gender?

The game is meant for Male.

To which genre does this game belong?

This game belongs to the Racing & Driving type.

Does the game feature any form of malicious behavior or violence?

Yes, cruelty is present in City Driver: Destroy Car’s gameplay or story.

Which company or person is responsible for creating this game?

The game creator for this title is Mirra Games.

Which age categories does this game cater to?

This game is appropriate for Kids, Teens age groups based on age.

Is the game intended for kids?

No, City Driver: Destroy Car is not appropriate for a child's entertainment.
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